STEP#87 = QUIETLY WORKING…

Lot of players are always asking for new ingame sound tracks, here is the first of the new set! Yep, sure, this is a really tiny news: you’ll have to wait a little more before getting more exciting news about iubes’ future!

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step#86 = fine tunings

ia

Time to sleep! Huge work tonight: I made quite a lot of fine tunings about AI, selfie and batlle modes… Sometimes a couple of very simple lines of code can change a lot of things! I think that this next update will close this work session!

step#84 = not yet a bundle, but…

inswap

I’ve taken some time to prepare my first present for iubes’ buyers. INSWAP is an almost never released puzzle game I made years ago. I’ve dug up its sourcecode from my archives: everything compile and run fine… it should be emailed to you later this week!

Little drawback: I wasted my whole day playing with this game…

step#39 = Return to basics

tangent

I had some strange math issue: when climbing, iubes weren’t on the roof of the building, but floating beside in the air. Not cool.

Noob misconception: on a sphere, any tangent is perpendicular to the radius. But… that ain’t true on an ellipse!

Today’s lesson: before starting a game inside an elliptic world… it would have been a clever idea to learn back some basic stuffs about the ellipse subject…

Anyway, everything is clean now, and iubes are ready to defend towers.

towered

step#37 = Respect the guidelines…

iubes_01282013_033659882

“Iubes are Intelligent Cubes” I said, so today I increased their intellectual capabilities to really match this title…

But there is a side effect… my CPU is burning! Well… actually it burns while 512 iubes are working at x100 game speed ratio, which is insane. And my CPU is nothing but a weak laptop. As a matter of fact… maybe everything is normal here…