IUBES:2 It’s been a while! Welcome to the new blog, new home page, and new server! I won’t talk about iubes:2 today but you’ll get more news about this forthcoming new version very soon, and I hope to see all of you during the beta test. If you purchased iubes:1, you’ll get a free copy of iubes:2 a couple of days before the official release.
IUBES:1 Sorry but this general update is not compatible with the current version: you have to download & reinstall iubes manually! There isn’t any real new features, only a couple of issues fixed, and compatibility added with the new server.
iubes:1.16.262 — general update
Game switched to iubes:2 server
Users account compatibility with iubes 1/2 added
Nvidia optimus compatible (switch to the best video card)
GPU Optimisation for Fraps & capture softwares
Full screen issues fixed
Multi monitors compatible (config > monitors)
A couple of graphical issues fixed
Ocean shader fixed on recent cards
Changing Gfx settings doesn’t restart the game anymore
International keyboards ok
New keyboard manager (OIS has been discarded)
Keyboard layout updated
Enhanced mouse controls (you can now move on both axis)
F8 key hides also buildings names
Building construction area has been extended
Alt-tab exception on some configs fixed
Added some CPU optimisations
Selfie mode discarded (too few players enjoyed this mode)
Lot of players are always asking for new ingame sound tracks, here is the first of the new set! Yep, sure, this is a really tiny news: you’ll have to wait a little more before getting more exciting news about iubes’ future!
Time to sleep! Huge work tonight: I made quite a lot of fine tunings about AI, selfie and batlle modes… Sometimes a couple of very simple lines of code can change a lot of things! I think that this next update will close this work session!
New speed ratios: MAX is now 25x (because a/ playing faster wasn’t effective at all, and b/ for future updates)
Population cap expanded to 300 (250+50 ghosts).
AI: soldiers don’t need to return to their barrack after their armory upgrade (this bug was a real pain in the ass)
AI: villagers defend much better their land (arround the wood totem) aka “anti tower hack”, aka “anti crisot”
AI: if there isn’t any mill close enough, farmers won’t carry their food = it’ll be way much easier to build mill/granary later in the game without loosing some precious time with unnecessary round-trips)
Audio: gameover soundtrack fixed (enjoy!)
Audio: SFX volume lowered accordingly to game speed
Menu: “continue” button after epic battle (the “one last game” hell feature)
I’ve taken some time to prepare my first present for iubes’ buyers. INSWAP is an almost never released puzzle game I made years ago. I’ve dug up its sourcecode from my archives: everything compile and run fine… it should be emailed to you later this week!
Little drawback: I wasted my whole day playing with this game…