step#78 = Last step of the year!


I’ve released the 1.0.9 update today, and that’s it for this year!

Things about iubes are very quiet. The official trailer hasn’t been distributed yet, as I thought it would be a waste of time to do such between Christmas and New year celebrations. Still a couple of days to wait and I’ll start to spread the word.

My two first video about iubes have been viewed 5469 and 7440 times. I’m happy with that for a first shot, but I’ll have to reach another order of magnitude for the 3rd video. In a way, that’ll be a whole project by itself…

Anyway… HAPPY NEW YEAR to all of you!


Step#77 = Big day, big day.


4 millions. But that’s not the reason of this post. Today I’ve once and for all sealed which of my projects will be my next game. I’ll talk about that another day cause that’s not the big day reason. No, the big day is my 37th anniversary. 37 years… WTF!?

step#76 = never ending work!


Now rendering and compressing official trailer. But before sharing this video, I will have to work on the 1.0.9 update. It looks like there is a bunch of issues with solo mode’s AI. My fault, I remember having changed something there… without reviewing my code. Errrrrr. Other mistake: I receive weird questions about iubes which lead to a new fact: I didn’t explained good enough the gameplay to people:) Some players are quite lost inside iubes. Sounds like this game will get its “tip of the day” popups! Mood of the day: keep calm and carry on.

step#75 = it’s alive!


I did it! Right now, guys are in the middle of online battles. This game is alive, for real. I sent 1500+ beta keys to be sure there is enough activity from the first days, looks like it worked.

What I would LOVE to do: start my 2nd game.
What I MUSTN’T do: start my 2nd game…
What I HAVE TO do: start marketting stuffs.

I’ll stay with this last one. Learn about PR, mail back press, bloggers, youtubers… start the final video…

step#74 = life insurance against… you.


Network issues, on/offline switching, user and/or server lags, overloads, lame proxy, transmit errors… There is an infinite field of possibilities here. And when it occurs in the middle of a 2 hour heroic online game, those stuffs lead to this little rage, when you’re yelling about the “fraking idiot who coded this s*hit”. So, to avoid some gamers rage in my mailbox, I polished a little more the network aspect of iubes. This is what took me another extra couple of days, and why you haven’t played iubes online yet!