New sound track to replace the previous “Commando theme” remix. Although I enjoyed this tribute to 80’s games… well… I’d rather be certain to be 100% copyright friendly!
That’s all. Now, back to code; I’m currently working on the registration process… I had some trouble with the famous “AltGr” windows keymapping hell for international keyboards. Nice joke from Microsoft…
Version 1.0.5 // I’m almost ready to relase a new update (tomorrow?). Lot of hidden / deep changes, thus I’m going to need some extra days for beta testing. Argh!!!! Those last steps are quite painful, I’m dying of impatience to start online games with you guys. Yet I took some time to add a kind of welfare feature: players are going to be pre-ranked before their first PvP, since playing versus computer can increase (a little) player’s score. It may prevent heavy distorted battles!
I’m addicted to player vs player gaming since my first LAN experience (I believe it was on Duke Nukem). Thus this “Codrer vs Diesle” match really inspired me. First time ever I wasn’t playing iubes against its artificial intelligence. Machinery is OK. Now I have to make account registration / management / interface… AND IUBES WILL BE READY. Order of magnitude: 1 week. I can’t wait for tomorrow to continue this work…
Version 1.0.4 // Ingame tutorial is ready, at last! I think that thank’s to this and to the previous updates, iubes should be ready to take care of new players quite smootly. One last main feature is missing: online battles. I’m working on it!
Version 1.0.3 // Initialy I thought I’d succeed to skip some boring work, like making a click to build function (which needs to check available positions, compute strange screen to sphere coordinates…). In this example, my initial cheap solution seemed to disturb a lot of beta testers. So, ok, back to standards: in the next update it’ll be very possible to drop building on the exact position you wish. Surprisingly, even if that’s not an actual useful feature for iubes gameplay, testers were right: that’s somehow more fun to play this way.
Great day of work on iubes. From 10 AM to midnight. Love’it! Version 1.0.1 is ready, I’ll put online this patch tomorrow. But the most enjoyable part is that version 1.0.2 should follow in max 2-3 days. After what I’ll take the time to answer to a lot of pending emails… and open the online battles. I like it fast!
TIME TO FOCUS!
Up to now, I’ve been working on iubes mostly on sundays. This month I’ll be able to spend much more daily time to go with iubes release… I’m gonna love it!