Here comes to hardest part of a first Indie project! I need to get some audience and talk the world about this game. How do I do this? Not a clue. It’s seems harder than C++ learning, but I’m gonna study this!
All is said! I dit it…
I just decided to create a “iubes II” section on my to-do list. There is no “iubes II” in my mind, but that’s not the point. It’s designed to be a great ideas isolation system: there’s always (and more) good new ideas while creating a game, so much “feature of the day”. Instead of fighting against that, I can now throw out those nice ideas in my “iubes II” section. Efficient !
Spare time project. The best way to strain patience: everything is painfully slow, every single step. It could drive me crazy some day… Anyway… my www.iubes.com is online! Unfinished… but online. That’s one new step.