step#49 = Get some socialization!


Here comes to hardest part of a first Indie project! I need to get some audience and talk the world about this game. How do I do this? Not a clue. It’s seems harder than C++ learning, but I’m gonna study this!


step#46 = Efficiency aid


I just decided to create a “iubes II” section on my to-do list. There is no “iubes II” in my mind, but that’s not the point. It’s designed to be a great ideas isolation system: there’s always (and more) good new ideas while creating a game, so much “feature of the day”. Instead of fighting against that, I can now throw out those nice ideas in my “iubes II” section. Efficient !