I may have found a solution about my “childish design” issue: going weirdo with my iubes! Rather than team colours, I opted for highly customized skins. It might be fun, I guess…
I also solved the “minecraft design” issue… my maths are now ok with more angular shapes. GG to myself… but for now, day is over!
Edit: first version of the 8 colors.
Since Notch is the respectful owner of the raw blocky style… I’ll try to soften a bit my angles someday. BTW, step 27 = I’m getting very impatient! In a good way: gaming is coming!
Yeah, my previous post wasn’t bullshit… rebirth has been done! Today I made big steps forward on this project, I do believe this game can be a fair enjoyable new indie game 😉
I’m seriously motivated right here… If only I could have more time to spend on this stuff!!
Anyway #1, I feel like I know exactly what I’ve got to do, what the plan is, just go ahead.
Anyway #2, I must keep this easy. The main goal is to release as quickly as possible a spare-time indie game.
Today was my 2nd weekend since iubes rebirth and I’ve completely recovered my initial mood. It could rocks! A strange kind of real-time strategy game, but lazy-proof as iubes can do all the ungrateful work for you. Now I like this game!! I’m back, and so are the iubes!
My #1 remaining concern is now about game’s design. Boring childish colours…
It looks the same, but it ain’t. I’ve completely changed my mind about this project. Look at the blue colour : sure, this is the blue team and they will fight online. This way, I find back my motivation for this project. Simpler, easier, faster.
The main problem with indie game is not the work by itself, but the environment : during the whole september month I was able to work on iubes only 3 full days. That was highly demotivating…
Right now, iubes is a survivor.
When you realize you’re in a hole, stop digging.